Drow Shootist
Different values: 4
=====================================
object {Drow Shootist}
    _id : string {Drow Shootist._id} (all different values)
    folder : string {Drow Shootist.folder} (same value: 'lcAbFFHgv56Zo5C3')
    img : string {Drow Shootist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Drow Shootist.name} (all different values)
    system : object {Drow Shootist.system}
        actionType : object {Drow Shootist.system.actionType}
            value : string {Drow Shootist.system.actionType.value} (same value: 'passive')
        actions : object {Drow Shootist.system.actions}
            [value] : empty
        category : string {Drow Shootist.system.category} (same value: 'class')
        description : object {Drow Shootist.system.description}
            value : string {Drow Shootist.system.description.value} (all different values)
        level : object {Drow Shootist.system.level}
            value : integer {Drow Shootist.system.level.value} (all different values)
        prerequisites : object {Drow Shootist.system.prerequisites}
            value : array<object> {Drow Shootist.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Drow Shootist.system.prerequisites.value.[]}
                    value : string {Drow Shootist.system.prerequisites.value.[].value} (3 different values)
                        'Drow Shootist Dedication' (x3)
                        'trained in hand crossbow' (x1)
                        'trained in Crafting' (x1)
        publication : object {Drow Shootist.system.publication}
            license : string {Drow Shootist.system.publication.license} (same value: 'OGL')
            remaster : boolean {Drow Shootist.system.publication.remaster} (same value: False)
            title : string {Drow Shootist.system.publication.title} (same value: 'Pathfinder #165: Eyes of Empty Death')
        rules : ignored (Foundry rules object) {Drow Shootist.system.rules}
        traits : object {Drow Shootist.system.traits}
            rarity : string {Drow Shootist.system.traits.rarity} (2 different values)
                'common' (x3)
                'uncommon' (x1)
            value : array<string> {Drow Shootist.system.traits.value}
                Length: min=1 max=2
                Value type: string {Drow Shootist.system.traits.value.[]} (3 different values)
                    'archetype' (x4)
                    'dedication' (x1)
                    'manipulate' (x1)
        [frequency] : object {Drow Shootist.system.frequency}
            max : integer {Drow Shootist.system.frequency.max} (same value: 1)
            per : string {Drow Shootist.system.frequency.per} (same value: 'round')
            value : integer {Drow Shootist.system.frequency.value} (same value: 1)
    type : string {Drow Shootist.type} (same value: 'feat')